Since the Switch console was selling much better than the Wii U, ![]() So I was thrilled to work on SMMDB again and implement proper support for it. In the meantime Super Mario Maker 2 came out, I postponed the idea and devoted myself to other projects, Since the Rust gaming ecosystem was still relatively immature at the time, ![]() Learning Rust filled me with joy, which I have never felt using another language, I started experimenting early with these technologies and soon became interested in the These technologies specifically are WebAssembly and WebGL/WebGPU.Īs a developer with a background mainly in frontend development and due to my love for performance, With modern HTML5 technologies it is nowadays possible to create games with near native performance. ![]() Was to make Super Mario Maker usable on emulators,īut I soon had the idea of making it playable in your browser. The idea I initially had when I started 2017 with SMMDB This is also why SMMDB and Net64 exist now for several years and are still in use. I’m a software engineer with a passion for my side projects.
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